Computer Graphics Through Opengl : From Theory To Experiments, 4Th Edition
Sold by Ergodemedia, an authorized reseller of Authentic New & Used Books with Free US Shipping.
30-day returns by mail · Refunded to original payment method | support@ergodemedia.com
Shipping Information
- Free Standard Shipping — United States only
- Processing Time: 1–3 business days
- Estimated Delivery: 3–5 business days after dispatch via USPS / UPS
- Securely packed to ensure your book arrives in the described condition
- Tracking number sent via email once dispatched
- Taxes calculated at checkout. International shipping not available.
Returns & Refund
Returns accepted within 30 days of delivery. Returns are processed by mail. Refunds are issued to the original payment method within 5–7 business days of receiving the returned item.
Damaged, Defective or Misrepresented Item
Free return shipping by mail · Full refund to original payment method
Wrong Item Received
Free return shipping by mail · Full refund or replacement at your choice
Change of Mind
Return shipping at customer's expense · Book must be in the same condition as received · Refund to original payment method
Safety & Compliance
California Proposition 65 Warning
Some products sold on this website may expose you to chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.
www.P65Warnings.ca.govBook Condition & Care Notice
Used books are graded and described accurately — condition details are listed on each product page. Books may contain previous owner's handwriting, highlights, or stamps unless stated as new. Store books away from direct sunlight and moisture to preserve their condition.
New books are sealed or unread. Used books are inspected before dispatch.
Product Authenticity & Notice
All books sold by Ergodemedia are 100% authentic, sourced directly from publishers and trusted distributors. Book condition is accurately graded and described. Some books may contain previous owner's markings or inscriptions.
Ergodemedia — Authentic New & Used Books. Free US Shipping. Delivered to Your Door.
Description
Comprehensive Coverage Of Shaders, The Programmable Pipeline And Webglfrom Geometric Primitives To Animation To 3D Modeling To Lighting, Shading And Texturing, Computer Graphics Through Opengl: From Theory To Experiments Is A Comprehensive Introduction To Computer Graphics Which Uses An Active Learning Style To Teach Key Concepts. Equally Emphasizing Theory And Practice, The Book Provides An Understanding Not Only Of The Principles Of 3D Computer Graphics, But Also The Use Of The Opengl Application Programming Interface (Api) To Code 3D Scenes And Animation, Including Games And Movies.The Undergraduate Core Of The Book Takes The Student From Zero Knowledge Of Computer Graphics To A Mastery Of The Fundamental Concepts With The Ability To Code Applications Using Fourth-Generation Opengl, As Well As Using Webgl In Order To Publish To The Web. The Remaining Chapters Explore More Advanced Topics, Including The Structure Of Curves And Surfaces, Applications Of Projective Spaces And Transformations And The Implementation Of Graphics Pipelines.This Book Can Be Used For Introductory Undergraduate Computer Graphics Courses Over One To Two Semesters. The Careful Exposition Style Attempting To Explain Each Concept In The Simplest Terms Possible Should Appeal To The Self-Study Student As Well.Features Covers The Foundations Of 3D Computer Graphics, Including Animation, Visual Techniques And 3D Modeling Comprehensive Coverage Of Opengl 4.X, Including The Glsl And Vertex, Fragment, Tessellation And Geometry Shaders Comprehensive Coverage Of Webgl 2.0. Includes 440 Programs And Experiments Contains 700 Exercises, 100 Worked Examples And 650 Four-Color Illustrations Requires No Previous Knowledge Of Computer Graphics Balances Theory With Programming Practice Using A Hands-On Interactive Approach To Explain The Underlying Concepts
Shop The Full Collection