RealTime Rendering, Fourth Edition

RealTime Rendering, Fourth Edition

$135.06
Sale price  $135.06 Regular price  $135.06
Skip to product information
RealTime Rendering, Fourth Edition

RealTime Rendering, Fourth Edition

$135.06
Sale price  $135.06 Regular price  $135.06
SKU: DADAX1138627003
ISBN: 9781138627000
Publisher: CRC Press
Availability: In Stock
Payment methods
  • American Express
  • Apple Pay
  • Diners Club
  • Discover
  • Google Pay
  • Mastercard
  • PayPal
  • Shop Pay
  • Visa

Sold by Ergodemedia, an authorized reseller of Authentic New & Used Books with Free US Shipping.

30-day returns by mail  ·  Refunded to original payment method  |  support@ergodemedia.com

✓ Verified
Shipping Information
  • Free Standard Shipping — United States only
  • Processing Time: 1–3 business days
  • Estimated Delivery: 3–5 business days after dispatch via USPS / UPS
  • Securely packed to ensure your book arrives in the described condition
  • Tracking number sent via email once dispatched
  • Taxes calculated at checkout. International shipping not available.
Returns & Refund

Returns accepted within 30 days of delivery. Returns are processed by mail. Refunds are issued to the original payment method within 5–7 business days of receiving the returned item.

Damaged, Defective or Misrepresented Item

Free return shipping by mail · Full refund to original payment method

Wrong Item Received

Free return shipping by mail · Full refund or replacement at your choice

Change of Mind

Return shipping at customer's expense · Book must be in the same condition as received · Refund to original payment method

All returns require a Return Authorization (RA) number before sending. Original shipping charges are non-refundable.

To initiate a return, contact us:

support@ergodemedia.com +1 832-802-7787
View Full Return & Refund Policy
Safety & Compliance
⚠️

California Proposition 65 Warning

Some products sold on this website may expose you to chemicals known to the State of California to cause cancer, birth defects, or other reproductive harm.

www.P65Warnings.ca.gov
📖

Book Condition & Care Notice

Used books are graded and described accurately — condition details are listed on each product page. Books may contain previous owner's handwriting, highlights, or stamps unless stated as new. Store books away from direct sunlight and moisture to preserve their condition.

New books are sealed or unread. Used books are inspected before dispatch.

ℹ️

Product Authenticity & Notice

All books sold by Ergodemedia are 100% authentic, sourced directly from publishers and trusted distributors. Book condition is accurately graded and described. Some books may contain previous owner's markings or inscriptions.

Ergodemedia — Authentic New & Used Books. Free US Shipping. Delivered to Your Door.

Description

Real-Time Rendering Combines Fundamental Principles With Guidance On The Latest Techniques To Provide A Complete Reference On Three-Dimensional Interactive Computer Graphics. It Will Help You Increase Speed And Improve Image Quality And Learn The Features And Limitations Of Acceleration Algorithms And Graphics Apis. This Latest Fourth Edition Has Been Updated To Include A Chapter On Virtual Reality And Augmented Reality And Covers New Topics Such As Visual Appearance, Global Illumination, And Curves And Curved Surfaces. It Is For Anyone Serious About Computer Graphics Who Wants To Learn About Algorithms That Create Synthetic Images Fast Enough That The Viewer Can Interact With A Virtual Environment. ReviewsThis Is The Book I Recommend To Everyone Starting Out In The Industry. Not Only Is It A Great Reference On So Many Topics, Each Topic Is Covered In Impressive Depth With Great References For Further Exploration. Alex Vlachos, ValveReal-Time Rendering Condenses Literally Thousands Of Cutting-Edge Papers, Talks, And Blogs Into A Single, Easy-To-Read Volume Presenting TodayS Best Practices, Open Problems, And Promising State-Of-The-Art Research. A Key Reference For Beginners And Experts! Chris Wyman, Principal Research Scientist, Nvidia Since It Was First Published, Real-Time Rendering Has Been An Invaluable Companion To Anyone Who Wants To Keep Up With This Dynamic Field. It Combines Rigorous Coverage Of The Fundamentals With Up-To-Date Discussion Of The Latest Techniques. The Fourth Edition Is Required Reading For Anyone Serious About Computer Graphics. Matt Pharr, Co-Author Of Physically Based Rendering: From Theory To ImplementationI Built Our Rendering Engine And My Career On What I Learned In Previous Editions Of Real-Time Rendering. This New Edition Is Carefully Updated To Represent The Current State Of Our Field, And Will Remain The First Resource I Check When Tackling A New Challenge. Patrick Cozzi, Principal Graphics Architect, Cesium, And Co-Editor Of Opengl InsightsReal-Time Rendering Is The First Book I Recommend Reading To Anyone Who Wants To Learn Real-Time Graphics. All The Relevant Knowledge In One Place, And A Joy To Read, Too! Aras Pranckeviius, Unity Technologies About The Cover: The Cover Shows An Example Of Advanced Real-Time Rendering Technology Used In The 2018 Star Wars Short Reflections, Which Includes Real-Time Ray Tracing Of Reflections And Area Light Shadows Computed On The Gpu. The Short Was Produced By Epic Games And Built In Unreal Engine In Collaboration With Ilmxlab And Nvidia.

⚠️
Product Notice This book is sold in used condition unless explicitly stated as new. Condition is graded and described accurately. Some books may contain previous owner's markings, highlights, or inscriptions. This product may contain chemicals known to the State of California to cause cancer or reproductive harm. For more information visit www.P65Warnings.ca.gov

Shop The Full Collection

You may also like!