The Gamification of Learning and Instruction: Gamebased Methods and Strategies for Training and Education
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Description
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education reveals the value of game-based mechanics to create useful and meaningful learning techniques in the fast-emerging world of technology. It explains that it is important to include the process of gamification in evolving technologies, especially because of the soaring popularity of game-based interfaces.The book researches games and the process of learning from every possible angle. It supports the fact that people needs to rethink their learning processes through gamification. It also asks questions if existing learning processes still work and meet the needs of todays learners. It elaborates that gamification is not just about adding points, badges and levels to e-Learning programmes, but also a means to strive for better and impactful learning in the evolving technological world. The book looks at games and learning from all aspects and covers their relative merits and disadvantages thoroughly.The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education dedicates its first two chapters to defining gamification and outlining key game elements. in chapters three and four, the various theories that make gamification work are outlined. The last four chapters are devoted to looking at gaming from a gamers point of view. The book was published by John Wiley and Sons in 2012 and is available in hardcover. Key Features: This is a reference guide on gamification with research, examples, applications and case studies.Read about the process of gamification with examples and explanations as to why each kind of game is useful, effective and important.
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