Unreal Engine Projects for Noncoders: A guide to Unreal Engines visual environment asset pipelines and basic VR concepts (Eng

Unreal Engine Projects for Noncoders: A guide to Unreal Engines visual environment asset pipelines and basic VR concepts (Eng

$13.84
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Unreal Engine Projects for Noncoders: A guide to Unreal Engines visual environment asset pipelines and basic VR concepts (Eng

Unreal Engine Projects for Noncoders: A guide to Unreal Engines visual environment asset pipelines and basic VR concepts (Eng

$13.84
Sale price  $13.84 Regular price  $13.84
SKU: DADAX9365896355
ISBN: 9789365896350
Publisher: BPB Publications
Availability: In Stock
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Description

DescriptionUnreal Engine stands as a powerful realtime 3D creation tool, renowned across industries for its stunning visuals and versatile applications. It enables the creation of immersive and interactive experiences without requiring traditional coding skills.This book takes a practical, projectbased approach. It begins with an introduction to Unreal Engine 5, offering a basic overview of its UI, tools and features, and core technologies. Each project focuses on specific areas and workflows, allowing the readers to get a basic grasp of the Unreal Engines basic workflows, to a complete environment, built with custom assets, featuring a minigame. The book covers topics such as Blueprints (Unreal Engines nodebased visual scripting), Nanite and Lumen technologies, Quixel Megascan, lighting and materials, a glimpse into the exciting world of VR development, covering base and highpoly modeling, texturing, level design principles, and implementing character interactions.By the end of this book, you will gain a strong practical foundation in Unreal Engine, capable of bringing your creative visions to life through compelling projects and possessing the skills to explore further into the realm of realtime 3D development.What you will learn Unreal Engine 5s basic UI, tools, and workflows. Introduction to key UE5 tech, Nanite, and Lumen. Plan model base/highpoly castle assets using external 3D software expertly. Implement character movement and interactions using Blueprints visually and effectively. Develop interactive elements, UI widgets, and minigame mechanics via Blueprints. Grasp VR basics within UE and apply to existing projects technically.Who this book is forThis book is intended for firsttime Unreal Engine users who want to gain accelerated learning towards utilizing the engine and intermediate users who want to review or further expand their current knowledge of the Unreal Engine and its workflows. Overall, the book targets generalist developers who want to have a larger understanding of Unreal Engines different workflows and simultaneously apply them to complete projects covering different fields of development.Table of Contents1. Unleashing the Unreal Engine2. Unreal Engine UI3. Unreal Engines Building Blocks4. Project Overview and Main Asset Creation for Statue Scene5. Importing Assets and Setting Up the Statue Scene6. Lighting and Cinematic for the Statue Scene7. Fantasy Castle Project Breakdown and Planning8. Fantasy Castle Base Mesh Modeling9. Fantasy Castle High Poly Mesh Sculpting10. Fantasy Castle Texturing and Materials11. Fantasy Castle Bringing It All in Unreal12. Fantasy Castle Character and Interaction Blueprints13. Fantasy Castle Interactive Blueprint Actors14. Fantasy Castle Mini Game Blueprints15. Fantasy Castle Level Finalization and Packaging16. Statue Scene Introduction to VR

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